Wall editor problem!

Moderators: Jason Susnjara, Larry Epplin, Clint Buechlein, Scott G Vaal

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Francis Gaudreau
Junior Member
Posts: 31
Joined: Mon, Apr 17 2006, 1:06PM
Location: Montreal, Qc, Canada
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Wall editor problem!

Post by Francis Gaudreau »

Hi guys,
By the way still waiting for V5 up here in Montreal, QC, Canada.
I want to create closet space with the wall editor, I make three wall and the forth on (which is the one with the doors) is just a header 80'' from the floor.
I cut out the necessary rectangle from the wall, so far so good, then I go back to the Custom Layout and it leaves what seems to be a shadow of the top wall portion (see attachment).
How can I gat rid of the shadow?

Thanks in advance for your help.

Francis
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Christ room.jpg
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Francis Gaudreau
Montreal, Qc
Jason Susnjara
Thermwood Team
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Joined: Tue, May 10 2005, 1:26PM
Location: Thermwood
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Post by Jason Susnjara »

Hi Francis,

Can you send me the esj file for this job? My email is cabinets@thermwood.com

thanks,
Dan Gilleece
Junior Member
Posts: 34
Joined: Mon, Oct 16 2006, 10:18PM

Post by Dan Gilleece »

Was there any fix for this? I'm trying to do the same thing, and it's getting the same result. I'm using Build 12.

Thanks,

Dan
Jason Susnjara
Thermwood Team
Posts: 1721
Joined: Tue, May 10 2005, 1:26PM
Location: Thermwood
Contact:

Post by Jason Susnjara »

Hi Dan,

I am unsure since my posting was in August. Email your eCabinet job and steps to reproduce this to cabinets@thermwood.com

thanks,
Dan Gilleece
Junior Member
Posts: 34
Joined: Mon, Oct 16 2006, 10:18PM

Post by Dan Gilleece »

Jason,

I've sent the files. Thanks for looking into them.

I believe I have a more accurate description of what is happening: the texture that is supposed to be covering the the surface of the cut portion at the top of the header wall is instead being applied at floor level. It's not a full-thickness wall assembly appearing at floor level, it's just the \"coat of paint\" that belongs to the associated wall section above. Gravity just kinda sucked it down ;)

Thanks again,

Dan
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