pocket islands
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pocket islands
Is there a way to set up islands in pockets using the DXF layers? I'm doing a piece of text and the interiors of the letters like "O" and "R" are being pocketed out. I have closed vectors and I'm pretty sure they are clean. Does the Island need a dummy depth or something? Thanks for any responses!
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Re: pocket islands
Stuart,
The answer is yes. You should be able to find the specifications in the DXF Layer section of Control Nesting's HELP system.
The following is taken from a summary document that we provide our Canadian clients.
POCKET Z#p###
Hope this helps.
The answer is yes. You should be able to find the specifications in the DXF Layer section of Control Nesting's HELP system.
The following is taken from a summary document that we provide our Canadian clients.
POCKET Z#p###
- Closed region/geometry chain which defines a pocketed area - made up of any number of entities. Multiple
“POCKETs” are allowed per layer as long as they share the common depth. Multiple layers of this type are
allowed.
- Closed region/geometry chain residing within a related POCKET region which defines an island area - made
up of any number of entities. Multiple “islands” are allowed per layer as long as they share the common
depth and are within a related “pocket” region defined elsewhere in the DXF. Multiple layers of this type
are allowed.
Hope this helps.
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- Senior Member
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- Joined: Fri, Apr 10 2015, 7:57AM
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Re: pocket islands
POCKET CLAMP! I knew there was something I was missing, THANKS BRAD!
_____________
Win 10 Pro 64 bit on MSI Z390M Pro4
Intel core i7 9700KF 3.6GHz (OC 4.2Ghz)
32 gig RAM, NVIDIA GeForce GTX 1050 Ti
NVME SSM2HD 1TB NTFS
Win 10 Pro 64 bit on MSI Z390M Pro4
Intel core i7 9700KF 3.6GHz (OC 4.2Ghz)
32 gig RAM, NVIDIA GeForce GTX 1050 Ti
NVME SSM2HD 1TB NTFS