HSF edit woman
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HSF edit woman
A number of months ago I asked about humans for display. Someone kindly posted an HSF of a standing woman. I am trying to modify it so the arm is upraised as if opening an upper. Needless to say, while using the editor I get arms sticking out ears, detached hands, etc. I can't seem to get a grasp on where povit points and such are located for rotating. Any idiot proof (and free) tools to modify these things? Also want to make one seated. And others in normal poses for kitchen work.
Thanks, Jon
Thanks, Jon
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Thanks for the reply. I can rotate separate parts. Even with \"normal\" HSFs I get kerfunkled on where in space the parts \"rotate\" around. Pck a part, choose rotate part, move mouse, part swings around based on some point. Where is the point in relationship to anything?
(My brain hurts), Jon
This is in Display Part Editor
(My brain hurts), Jon
This is in Display Part Editor
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- Junior Member
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- Location: Camano Island, WA
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- Junior Member
- Posts: 72
- Joined: Wed, May 18 2005, 9:12AM
- Location: Camano Island, WA
the HSF is of a standing woman made of many parts. Separate parts for upper arm, lower arm, hand, etc. I know that the display editor is not designed as a full bang on 3d editor. I am able to manipulate the seprate parts using trial and error rotate and move commands. Just can't figure out what \"rotate\" rotates around.
No complaints about the software or anything. I know I am trying to do stuff that is more complex than the editor is designed for.
(Still poking), Jon
No complaints about the software or anything. I know I am trying to do stuff that is more complex than the editor is designed for.
(Still poking), Jon
- Attachments
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- women_standing15_237.hsf
- (Thanks to the origonal poster of this file)
- (140.15 KiB) Downloaded 321 times
John,
\"Rotate\" rotates around the center of the assembly. What ever it may be. I would recommend using a different software to manipulate this. For one, you cannot join any of the entities and move them as 1 piece. Try bringing them into the cabinet editor piece by piece and create an assembly. This will make everything easier to manipulate.
\"Rotate\" rotates around the center of the assembly. What ever it may be. I would recommend using a different software to manipulate this. For one, you cannot join any of the entities and move them as 1 piece. Try bringing them into the cabinet editor piece by piece and create an assembly. This will make everything easier to manipulate.
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This is the reason I have been working with 3ds Max & Poser for the last 18
months. Problem is I can't import to e-cabs so that the models look real, instead of a polygon sketch.
I would like to be able to import life-like human models into my presentations. So that just like Jon I can show the client any limitations.
months. Problem is I can't import to e-cabs so that the models look real, instead of a polygon sketch.
I would like to be able to import life-like human models into my presentations. So that just like Jon I can show the client any limitations.
Dave Norton
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David,
Look at this thread It will explain the problem you are having. To improve performance they lowered the tessellation factor (like I know what this means) and this is causing imported display objects to display with facets instead of smooth. Until they correct this the rendered views will be less than acceptable.
Kerry
Look at this thread It will explain the problem you are having. To improve performance they lowered the tessellation factor (like I know what this means) and this is causing imported display objects to display with facets instead of smooth. Until they correct this the rendered views will be less than acceptable.
Kerry