I cannot seem to get the holes to show up in the ecabinet nesting window. I created my own hole pattern for a slide that I also created in the hardware library. In the cabinet editor, I added the slide and hole pattern to the drawer as well as the draw box. When I nest the cabinet I cannot see the holes on the left and right side of the cabinet. Could it be that they do not show up here but will show up in the Controller Nest?
Thanks!
One quick thing to rule out if you haven't already: make sure that the holes for the slide pattern have a negative depth assigned to them. View the pattern in the Hardware Hole Editor, in 3D (eye icon), to see. I've had the issue you've described, and it was caused by the holes having a depth of '0'.
I've also had the slide pattern not take, on occasion, but eventually got it appear by deleting the drawer or front (depending on which you've used to place the slide) entirely and then recreating it.
Hi Nick, what I have found out is the pattern doesn't seem to want to stick to a face frame cabinet. It shows in the CE, but it wont nest. A frameless cabinet will nest with the pattern. I have tried different hole depths too. This could be a bug. Maybe someone else can give it a go.
Does appear to be a bug. I tired, and also couldn't get the holes to nest on the side panel of a face frame cabinet.
I tried it on a framed overlay cabinet, not inset, and the front hole did end up showing up on the inside edge of the left and right stiles. Pattern is there, just not drilling on the side panels as it should.
I too have had problems with this since build 2. I just installed build 3 and still can't get the hole patterns to take on a face frame cabinet. The pattern is there and shows to go into the sides when viewing the hole patterns. But there are no holes in the cabinet. Funny thing is I can load up some cabinets done with build 1 and they are there.
Yes this is a bug. It will be fixed in the next release (dont ask, i dont know at this time when that will be). This was a bug that was introduced in V6 Build2.