This is another minor bug.
Create a 3 sided room.
Select the Render mode.
Orient the room so that one outside wall and two inside walls are visible.
Using the right mouse menu, select Texture Options/Change Texture.
Select the Stretch radio button.
Select the Image button, then select a picture, such as one of the window images.
Hold the Control key down and using the left mouse button click on the one outside wall and the two inside walls. All walls should display the stretched image, but unfortunately both the inside walls are tiled images.
De-select the Apply Lighting Effects checkbox. The walls are all now displayed correctly. If you now re-select the Apply Lighting Effects check box the texture remains correct.




