Multiple Textures on the Same Display Part
Once a Display Part Editor file is loaded, it will need color, texture and a general "look". This software also has the ability to display complex objects that have different color and texture on different parts of the object. This is accomplished by generating a different ".stl" file for each portion of the object, loading each ".stl" file into the Display Part Editor, positioning them with respect to each other and then selecting and texturing each portion separately