Is there a way to set up islands in pockets using the DXF layers? I'm doing a piece of text and the interiors of the letters like "O" and "R" are being pocketed out. I have closed vectors and I'm pretty sure they are clean. Does the Island need a dummy depth or something? Thanks for any responses!
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The answer is yes. You should be able to find the specifications in the DXF Layer section of Control Nesting's HELP system.
The following is taken from a summary document that we provide our Canadian clients.
POCKET Z#p###
Closed region/geometry chain which defines a pocketed area - made up of any number of entities. Multiple
“POCKETs” are allowed per layer as long as they share the common depth. Multiple layers of this type are
allowed.
POCKET CLAMP Z#p###
Closed region/geometry chain residing within a related POCKET region which defines an island area - made
up of any number of entities. Multiple “islands” are allowed per layer as long as they share the common
depth and are within a related “pocket” region defined elsewhere in the DXF. Multiple layers of this type
are allowed.
Support for BACKPOCKET and BACKPOCKET CLAMP follows the same "rules" as other "BACK" layer variations.