In detailing a room, I am stuck at the point of getting fillers, toekick faces, and the like into the first eCabs kitchen I am building.
See the attached .jpg (a screencap of my Sketchup model) which shows what I am after.
The highlighted parts are what I want to get placed in the room. All can be created as panel parts using the assembly editor, but when it comes to positioning each into the room model, I am stuck.
The assembly editor has the nice alignment tool and method, but there seems to be no such parallel in the room editor.
What am I missing?
How best to do this?
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How best to do this?
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- Al Navas
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Re: How best to do this?
1. Select Detail Room, then bring in your panel.Gene Davis wrote:...The assembly editor has the nice alignment tool and method, but there seems to be no such parallel in the room editor.
What am I missing?
2. Double-click on it to select, and immediately associate to wall -while highlighted, right-click on the wall and associate.
3. Since the panel is selected, right-click | Edit Object | Rotate Object
4. Now, in either normal view or Elevation view, you can place the panel as desired.
Please let us know how this works for you.
Al
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Another way is to use cabinet parts for these things. Take a cab with a face frame and delete all parts except for one side and adjoining frame. Make this frame part the width you desire and save off as an end panel. This can then be sized to whatever height and depth you need to place in the room apropriatly. You will need a left and a right. You can also delete all parts except for the face frame and save for a filler. Save diferent sizes such as 1\", 2\", 3\" and so on. This is to aviod having to take the cab into editor once placed in a room.
Hope this helps,
Forrest
Hope this helps,
Forrest
Tedious!
I'm getting there, Al, but it sure is tedious.
I much prefer the \"align nodes\" feature of the assembly editor for part placement in a model, to the methods I must employ to get stuff into a kitchen room model.
You gotta keep a calculator on the desk, and a scratch pad, to do all the moves, checking first the position relative to walls or floor of other objects to which you want to align the parts.
I can envision it getting even more tedious when doing arrays such as crown moldings and dentils.
Do others find it tough going, as do I, or am I still missing the cool shortcuts?
I much prefer the \"align nodes\" feature of the assembly editor for part placement in a model, to the methods I must employ to get stuff into a kitchen room model.
You gotta keep a calculator on the desk, and a scratch pad, to do all the moves, checking first the position relative to walls or floor of other objects to which you want to align the parts.
I can envision it getting even more tedious when doing arrays such as crown moldings and dentils.
Do others find it tough going, as do I, or am I still missing the cool shortcuts?
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- Fridge cab stuff.jpg (56.1 KiB) Viewed 5166 times
Your three options are
1. use the zoom and 1/32 object move to position the parts manually. (that is what I do, because it is the fastest.
2. as mentioned make everything from a cabinet, removing all that is uneeded. You can even make fluted and carved fillers this way, and they can be placed using the \"allign to front\" insert method. I generally find this too limiting.
3. add the parts to the cabinet in the cabinet editor. In that enviroment every thing has nodes and you can use the allignment functions. You can then save it as an assembly, or you can assosiate the part to the cabinet then save the cabinet. These two methods give different results in the custom layout area. A cabinet with associated parts will allign ignoreing the added parts if they hang off the cabinet, as an assembly the overall boundries are used in placement. Depending on the use one will likely work better. Really, you can even assemble the whole wall of cabinets in the cabinet editor, save as an assembly, and put it all in at once. I do this for very complex layouts with lots of odd parts.
Mike
1. use the zoom and 1/32 object move to position the parts manually. (that is what I do, because it is the fastest.
2. as mentioned make everything from a cabinet, removing all that is uneeded. You can even make fluted and carved fillers this way, and they can be placed using the \"allign to front\" insert method. I generally find this too limiting.
3. add the parts to the cabinet in the cabinet editor. In that enviroment every thing has nodes and you can use the allignment functions. You can then save it as an assembly, or you can assosiate the part to the cabinet then save the cabinet. These two methods give different results in the custom layout area. A cabinet with associated parts will allign ignoreing the added parts if they hang off the cabinet, as an assembly the overall boundries are used in placement. Depending on the use one will likely work better. Really, you can even assemble the whole wall of cabinets in the cabinet editor, save as an assembly, and put it all in at once. I do this for very complex layouts with lots of odd parts.
Mike
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